Prototyping Perspective
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Using Core Image to Prototype the Transform
This section does not refer specifically to the building of a Sketch Plugin, but it explains parts of Cocoa used to build the core functionality of Angle. We are going to brush up on some Swift Playground skills a do a shallow dive into Core Image.
Follow along if you are interested in understanding the prototyping of Angle.
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1
Sketch Plugin Project
Sketch Plugin Environment and the Package Manager
16:42
2
Angle Class
Using a Prototype to Reuse Code
20:04
3
Prototyping Perspective
Using Core Image to Prototype the Transform
7:25
4
Apply Mockup
Apply Perspective to an Artboard
17:15
5
Rotation and Mirror
Generate Stateful Commands
24:51
6
Working with Symbols
Investigating Sketch Classes
13:35
7
Dialog and Selections
Building a Cocoa UI to Handle Multi-Selection
31:10
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Interaction Designer
Pixel-crafting experiences for touch and click on a daily basis
3 courses - 15 hours
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