Focus Square
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Choosing your preferred spot in placing your virtual objects
Build an ARKit 2 App
In the last video, you learned how to detect horizontal surfaces and are able to see through it. As I have mentioned, they are the anchors to place objects. However, where on the plane should we add our objects? For that, we require a point on screen to select the spot. In this section, we will form and personalize a focus square. We will have that focus square follow the camera until we are satisfied of the placement. And we will talk about world transform and hit testing, which are two important concepts of ARKit.
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1
Introduction to ARKit
Adding a virtual object into the real world using your device’s camera
10:27
2
SceneKit Scene Editor
Building a 3D stage for your AR experience
23:01
3
Importing 3D Models
Integrating your own designs into real life
18:57
4
Configuration for ARKit
Behind the scene of your AR project
12:43
5
Plane Detection
Searching for real world surfaces
25:57
6
Focus Square
Choosing your preferred spot in placing your virtual objects
29:38
7
Adding Models to the Scene
Displaying 3D contents in your environment
31:36
8
Image Detection
How to create an illusion by scanning an image
21:25
9
Animation and Lighting
Making an illusion realistic
13:20
10
Buttons and Interactions
Trigger an action with a button
16:04
11
Multiple Screens
Create grid based layout
30:09
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Dara To
Full-stack Developer
I'm a former financial analyst turned coder. Vegetarian, health-centered, dog owner.
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