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Bars

Bars are UI elements that typically contain your app's controls and navigational items. This ensures that they are in place all the time for users to access quickly. There are many types of Bars. Pick what fits the best for your app's use case.

Status Bar

It is recommended to include the status bar in as many places as you can. Users rely on it for important information such as signal, time and battery. The text and icons can be white or black, but the background can be customized into any color and merge with the Navigation Bar.

Simplify

Navigation Bar

The Navigation Bar is used for quick information about the screen. The left portion can be used for placing Back, Profile, Menu buttons. In contrast, the right portion is generally used for action buttons like Add, Edit, Done.

Navbar

Search Bar

When you have a lot of content, it is always wise to make it searchable.

Search

Toolbar

When you need more real estate to place your action buttons and screen status, you’ll want to use the Toolbar.

toolbar

Tab Bar

The Tab Bar is the main navigation between multiple screens. Avoid the Hamburger menu if you have few items. Menus that are always visible will increase usage since obvious always win. Additionally, it is encouraged to add text next to your icons as most people won’t instantly recognize symbols, especially when they’re not universally known.

Tab Bar

Sidebar

Sidebar used in iPadOS provides app-level navigation for a list of collections based on the content of your app. Having a sidebar makes navigating within the app more convenient for the users. This also offers more customization to the users, meaning they can pick the necessary shortcuts.

iPadOS Sidebar

Views

Views help in properly displaying your content based on the context with relevant controls and actions. There are several types of views Apple provides for different use cases. It's important to use the right view so that you can provide users with the best experience.

Table View

The Table View is a very common user interface for listing content. Most apps use a form of Table View. That’s because it can be very basic, or highly customizable down to the smallest elements.

Tabel

Collection View

When you have both rows and columns in a grid style, you’ll need the Collection View. Although a little more advanced, it can pretty much create any layout you can dream of.

Collection View layouts may look like these, or a combination of them. The possibilities are endless.

Collection

Activity View

The Activity view allows you to share content (text, images, links) to iOS features like Airdrop, Favorites, Bookmarks and apps like Mail, Facebook, Twitter. While the look can’t be customized, the options are.

Activity

Alerts

The Alert dialog is used for conveying critical information and prompting quick actions. Alerts should be kept minimal and exiting must be obvious.

Design-Alert

Controls

Segmented Control

While the Tab Bar navigates to the main sections, the Segmented Control is used for sub-sections.

Seg

Sliders

Sliders are interactive controls that are less precise, but extremely useful for quick settings like Sound, Brightness and Video Progress.

Activity 1

Progress Bars

The Progress bar is an indicator showing how far an activity has gone. For example, you can use this to show the loading progress of a Web View. Note that the height can be customized.

Switch

Use this to quickly toggle between on and off. Do not use this for anything else than on / off.

Switch

Pickers

When you have multiple options to choose from, you can use the Picker control. It’s particularly useful for dates, which controls 3 fields in one action.

Picker

Context Menus

Context Menus are used to present users with an additional set of otherwise hidden actions to reduce clutter. It's important to keep these actions relevant to the content.

Picker 1

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1

Intro to iOS 14 Design

A complete guide to designing for iOS 14 with videos, examples and design files

4:13

2

iOS Colors

Learn how to work with colors in iOS 14

5:28

3

Typography and Dynamic Type

Learn to make the content clear and readable

5:33

4

Background Blur and Gradients

Creating contrast between contents using blurs and apply gradients from analogous colors

4:19

5

Adaptive Layout

Learn to make your designs adaptive to different device screen sizes and orientation

4:19

6

Do's and Don'ts

Things to keep in mind while designing for iOS

6:52

7

Design for Touch

Keeping your content reachable using different touch techniques

7:46

8

iOS Native UI Elements

Learn and benefit from using Apple's UI resources

8:10

9

iOS Icons

Learn how to find great icons and customize them

3:44

10

Design for iPad

How bigger screens affect your design

8:11

11

Design the Sidebar

How to design a sidebar for iPad

7:16

12

Design Widgets

Displaying important and useful information using widgets for quick glances

6:31

13

Animations

Good animations enhance, bad animations distract

5:23

14

App Clips

Make use of a specific feature in your app through app clips

7:05

15

Design for Apple Watch

Designing for people on the go

6:16

16

Modals

Provide more focused experience by presenting your content in a temporary modal view

6:17

17

Onboarding

Learn to design meaningful experiences with clear onboarding flows and patterns

6:51

18

Launch Screen

Hint users about loading content through launch screens

5:35

19

Design for Accessibility

Basic rules and system to improve app accessibility

4:12

20

Design for macOS Big Sur

Designing an app with translucency and sidebar layout for macOS Big Sur

6:31

Meet the instructors

We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Meng To

I design, code and write

Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.

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39 courses - 184 hours

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Build SwiftUI apps for iOS 18 with Cursor and Xcode

In this course, we'll explore the exciting new features of SwiftUI 6 and Xcode 16 for building iOS 18 apps. From mesh gradients and text animations to ripple effects, you'll learn how to create polished, highly custom apps using the latest workflows. We'll also dive into using Cursor and Claude AI for AI-driven coding, helping you start strong and customize your apps.

5 hrs

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Create your Dream Apps with Cursor and Claude AI

Learn to build your dream web apps from the ground up using Cursor, Claude AI, and a suite of powerful AI tools. This course covers everything you need, including React for frontend development, Firebase for backend integration, and Stripe for handling payments. You’ll also dive into advanced AI tools like Claude Artifacts, Galileo AI, v0.dev for UI, Ideogram for design generation, and Cursor Composer for full-scale development.

6 hrs

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Build a React Site from Figma to Codux

In this course, you'll learn to build a website from scratch using Codux, starting with a Figma template. You’ll master responsive design, collaborate with developers on a real React project, export CSS from Figma using Locofy, set up breakpoints with media queries, add CSS animations, improve SEO, create multiple pages with React Router, and publish your site. By following best practices, you’ll bridge design and development, improve your web design skills.

2 hrs

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Create 3D UI for iOS and visionOS in Spline

Comprehensive 3D Design Course: From Basics to Advanced Techniques for iOS and visionOS using SwiftUI

3 hrs

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Master No-Code Web Design with Framer

In this free Framer course, you'll learn to create modern, user-friendly interfaces. Start with dark mode and glass designs, then move from Figma to Framer, using vectors and auto layout for responsive websites. Add animations, interactive buttons, and custom components with code. Finally, you'll craft a design system suitable for teamwork or solo projects, all in a straightforward and practical approach.

4 hrs

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Build SwiftUI Apps for iOS 17

In this course, we’ll be exploring the fresh and exciting features of SwiftUI 5! As we craft a variety of iOS apps from the ground up, we'll delve deep into the treasure trove that is SwiftUI's user interface, interactions, and animations.

4 hrs

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Build Beautiful Apps with GPT-4 and Midjourney

Design and develop apps using GPT-4 and Midjourney with prompts for SwiftUI, React, CSS, app concepts, icons, and copywriting

4 hrs

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Build SwiftUI apps for iOS 16

Create animated and interactive apps using new iOS 16 techniques using SwiftUI 4 and Xcode 14

5 hrs

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Build a 3D Site Without Code with Framer

Design and publish a responsive site with 3D animation without writing a single line of code

3 hrs

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Create 3D Site with Spline and React

Design and code a landing page with an interactive 3D asset using Spline and CodeSandbox

1 hrs

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Build an Animated App with Rive and SwiftUI

Design and code an iOS app with Rive animated assets, icon animations, custom layouts and interactions

3 hrs

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Build a SwiftUI app for iOS 15 Part 3

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

4 hrs

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Build a SwiftUI app for iOS 15 Part 2

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

3 hrs

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Build a SwiftUI app for iOS 15

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

4 hrs

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React Livestreams

Learn how we can use React Hooks to build web apps using libraries, tools, apis and frameworks

4 hrs

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Design Founder Livestreams

A journey on how we built DesignCode covering product design, management, analytics, revenue and a good dose of learning from our successes and failures

2 hrs

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SwiftUI Advanced Handbook

An extensive series of tutorials covering advanced topics related to SwiftUI, with a main focus on backend and logic to take your SwiftUI skills to the next level

4 hrs

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iOS Design Handbook

A complete guide to designing for iOS 14 with videos, examples and design files

2 hrs

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SwiftUI Handbook

A comprehensive series of tutorials covering Xcode, SwiftUI and all the layout and development techniques

7 hrs

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Build a web app with React Hooks

Learn how we built the new Design+Code site with React Hooks using Gatsby, Netlify, and advanced CSS techniques with Styled Components.

4 hrs

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UI Design Handbook

A comprehensive guide to the best tips and tricks for UI design. Free tutorials for learning user interface design.

2 hrs

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Figma Handbook

A comprehensive guide to the best tips and tricks in Figma

6 hrs

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SwiftUI for iOS 14

Build a multi-platform app from scratch using the new techniques in iOS 14. We'll use the Sidebar and Lazy Grids to make the layout adaptive for iOS, iPadOS, macOS Big Sur and we'll learn the new Matched Geometry Effect to create beautiful transitions between screens without the complexity. This course is beginner-friendly and is taught step-by-step in a video format.

3 hrs

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SwiftUI Livestreams

This is a compilation of the SwiftUI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.

19 hrs

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UI Design Livestreams

This is a compilation of the UI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.

26 hrs

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UI Design for Developers

In this course we'll learn how to use design systems, set up break points, typography, spacing, navigation, size rules for adapting to the iPad, mobile and web versions, and different techniques that translate well from design to code.

3 hrs

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Build an app with SwiftUI Part 3

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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Build an app with SwiftUI Part 2

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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Build a full site in Webflow

Webflow is a design tool that can build production-ready experiences without code. You can implement CSS-driven adaptive layouts, build complex interactions and deploy all in one tool. Webflow also comes with a built-in content management system (CMS) and Ecommerce for creating a purchase experience without the need of third-party tools.

3 hrs

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Advanced Prototyping in ProtoPie

ProtoPie is a cross-platform prototyping tool that creates prototypes nearly as powerful as those made with code, with half of the efforts, and zero code. It's perfect for designers who want to quickly experiment with advanced interactions using variables, conditions, sensors and more.

3 hrs

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Build an app with SwiftUI Part 1

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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React Native for Designers Part 2

React Native is a popular Javascript framework that builds on top of React by using native components to create a real mobile app indistinguishable from one made using Xcode or Android Studio. The main difference with native development is that you get to use CSS, hot-reload, Javascript and other familiar techniques that the Web has grown over the past decades. Most importantly, you're building for both iOS and Android using the same codebase.

3 hrs

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React Native for Designers

React Native is a popular Javascript framework that builds on top of React by using native components to create a real mobile app indistinguishable from one made using Xcode or Android Studio. The main difference with native development is that you get to use CSS, hot-reload, Javascript and other familiar techniques that the Web has grown over the past decades. Most importantly, you're building for both iOS and Android using the same codebase.

5 hrs

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Design System in Figma

Learn how to use and design a collaborative and powerful design system in Figma. Design Systems provide a shared library of reusable components and guidelines and that will let you build products much faster

3 hrs

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React for Designers

Learn how to build a modern site using React and the most efficient libraries to get your site/product online. Get familiar with Grid CSS, animations, interactions, dynamic data with Contentful and deploying your site with Netlify.

3 hrs

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Swift Advanced

Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch

9 hrs

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Learn Swift

Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch

4 hrs

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Learn Sketch

Learn Sketch a design tool entirely vector-based and focused on user interface design

5 hrs

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Learn iOS 11 Design

Learn colors, typography and layout for iOS 8

1 hrs